Armor weight/protection formulas

View previous topic View next topic Go down

Armor weight/protection formulas

Post  Arch3r on Fri Mar 19, 2010 4:02 am

Armor weight/protection formulas, who had them again? Gavin by any chance?
avatar
Arch3r
Admin

Posts : 150
Join date : 2010-02-09
Age : 25
Location : Netherlands

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  Nikephoros on Fri Mar 19, 2010 4:25 am

Yeah, i was looking for them too. They must be in the TW thread.

Edit: randomly picked a page, and here it is:

Just came up with another idea about armor.

Right now we have the formula
(body armor rating *3/10)+(leg armor rating *1/5)=weight
for all armor.

If we work with unlocking/upgrading weight/protection ratio formulas there is much more freedom with heavy infantry at the start, but at the cost of very slow moving infantry. Leaves more options. That way it's probably better to have a more mobile troop with low protection and low weight first whereas later the high protection armors won't slow you down as much anymore.

Example:
Tier-1 armor 5-30 (the limit of 30 can be upgraded to 40). formula: (body armor rating *5/10)+(leg armor rating *2/5)=weight
Tier-2 armor 5-40 (the limit of 40 can be upgraded to 50). formula: (body armor rating *4/10)+(leg armor rating *2/10)=weight
Tier-3 armor 5-50 (the limit of 50 can be upgraded to 60, can't upgrade above 60, ever). formula: (body armor rating *3/10)+(leg armor rating *1/5)=weight

So a Tier-1 armor with 20 body, 8 leg protection weighs: (20 *5/10)+(8 *2/5)=13.6 Which is quite heavy
So a Tier-2 armor with 20 body, 8 leg protection weighs: (20 *4/10)+(8 *2/10)=9.6
So a Tier-3 armor with 20 body, 8 leg protection weighs: (20 *3/10)+(8 *1/5)=7.6 Which is medium
avatar
Nikephoros

Posts : 66
Join date : 2010-02-09

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  Arch3r on Fri Mar 19, 2010 7:24 am

Yes that's it, thanks
avatar
Arch3r
Admin

Posts : 150
Join date : 2010-02-09
Age : 25
Location : Netherlands

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  Tibertus on Fri Mar 19, 2010 5:55 pm

So according to this, my officer class could have armor which has 40 body protection, 12 leg protection, and weigh 40*3/10 + 12*1/5 = 14.4? But if I were to give a similar armor to my militia class, it would weigh significantly more?
avatar
Tibertus

Posts : 22
Join date : 2010-02-09
Age : 29

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  Arch3r on Sat Mar 20, 2010 4:22 am

Yes. But the militia class' armor could be upgraded to Tier-2 so it would weigh less for the same protection.
avatar
Arch3r
Admin

Posts : 150
Join date : 2010-02-09
Age : 25
Location : Netherlands

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  Arch3r on Sun Mar 21, 2010 11:55 am

We should also have those formulas for weapon weight and speed. A known variable is the reach, which we can see in the BRF file. We should either guess a weight (hammers have more weight but less reach than swords) or make a formula per weapon type or damage type.

EDIT:
Something that could work is just guessing the weight, which would be around 6 for hammers, around 5 for two-handed axes and around 4 for two-handed swords. 1-2.5 for one-handers, depends on the type as well.
avatar
Arch3r
Admin

Posts : 150
Join date : 2010-02-09
Age : 25
Location : Netherlands

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  CFR on Sun Mar 21, 2010 5:43 pm

I am by this point confused, on what we are on about Smile
avatar
CFR

Posts : 91
Join date : 2010-03-16

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  Arch3r on Mon Mar 22, 2010 2:35 am

Weapon item stats, so that all weapons are balanced.
avatar
Arch3r
Admin

Posts : 150
Join date : 2010-02-09
Age : 25
Location : Netherlands

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  CFR on Mon Mar 22, 2010 2:58 am

Hmm, I think its hard to give a generic system to this personally plus this could make weapons more powerful than they are, for instance Pi have a pitchfork, this would be light and thus fast to thrust though the swing arch would be large so would be a slow swinger.

Also to what effect is weight other than movement speed as each weapon has its own speed attached to it.
avatar
CFR

Posts : 91
Join date : 2010-03-16

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  Nikephoros on Thu Mar 25, 2010 4:59 am

I am making our clan armors, and making a little comparison, i just noticed that top tier amors made with that formula are indeed LIGHTER than native armors.

Excelsior.
avatar
Nikephoros

Posts : 66
Join date : 2010-02-09

View user profile

Back to top Go down

Re: Armor weight/protection formulas

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum