Fun factions and such

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Fun factions and such

Post  Arch3r on Thu Mar 25, 2010 1:54 pm

I decided to keep the original 6 factions in, with some bug fixes and rebalancing. Also we got the Invaders for invasion and the Hunters for fun. Mahud also came up with the idea with a training faction, with weapons dealing minimal damage, thus being perfect for practicing chamber blocking and such.
Does anyone else have another idea for training/fun factions?
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Re: Fun factions and such

Post  Nikephoros on Sat Mar 27, 2010 3:23 am

Prussian soldiers with wooden shovels, throwing potatoes.

Don't ask why.
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Re: Fun factions and such

Post  Plazek on Sat Mar 27, 2010 1:52 pm

I was always under the impression it was going to be players factions only.

Would not this be simpler easier and better?
If you want to fight AI and practice and stuff go on your server and make a load of bots....

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Re: Fun factions and such

Post  CFR on Sat Mar 27, 2010 10:09 pm

Im with Plazek, plus theres a 16 faction limit so cant go past that I was thinking

Invaders
Hunters
Mercs
13 Clan based Factions
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Re: Fun factions and such

Post  Arch3r on Mon Mar 29, 2010 6:56 am

A 16 faction limit? That's too bad.
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Re: Fun factions and such

Post  CFR on Mon Mar 29, 2010 10:06 am

I may be wrong thinking about it as thats the limit for module_skins ie male = 0 female = 1 undead = 2

Theres a limit of 16 ie 0 - 15. though factions might not have a limit I can test once I get home in a weeks time. Though guessing the limit will be similar.
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Re: Fun factions and such

Post  Arch3r on Tue Mar 30, 2010 11:32 am

I will search through the TW forums, maybe there's something about it. However the adminpanel needs to be extended though, otherwise you can't scroll enough to see all factions Very Happy.
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Re: Fun factions and such

Post  Tibertus on Tue Mar 30, 2010 4:35 pm

If there is a faction limit, you may be able to bypass that by just putting two factions' troops in the same faction. Each faction would just have to agree not to use the other's classes. It's not a pretty fix, but it could work I guess.
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Re: Fun factions and such

Post  CFR on Tue Mar 30, 2010 5:31 pm

I dont think we need to worry if we remove the native factions personally.
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Re: Fun factions and such

Post  Arch3r on Sun Apr 04, 2010 7:09 am

There is no faction limit, at least not near 16 as there are mods that have way more as far as I can remember. Also I thought using the Native factions as well could be pretty fun, if they were a bit reworked.
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Re: Fun factions and such

Post  CFR on Sun Apr 04, 2010 2:45 pm

Maybe though we would not be able to work them in to the online aspect as none control them. I think we need to leave them in till we have 6 to replace them
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Re: Fun factions and such

Post  Plazek on Mon Apr 05, 2010 6:11 pm

If I wanted to play against bots why exactly could I want to play this when single player mount and blade will work so much better?

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Re: Fun factions and such

Post  Arch3r on Tue Apr 06, 2010 12:11 am

Because they're not commanded by players and you can fool the AI while having some human players on the opposite team makes it a lot more interesting? Stop being such an arse, why don't you go play public if you want unorganized battles against other people.
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Re: Fun factions and such

Post  Plazek on Tue Apr 06, 2010 8:56 am

Just because I disagree with you does not make me an arse arch3r.

When did I say I want unorganised battles? Don't put words in my mouth. I want organised battles with relevance to the progress of the game on a strategic level and that are player centric.

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Re: Fun factions and such

Post  Arch3r on Tue Apr 06, 2010 10:32 am

It has been the point of this whole very campaign to play against bots and command them as players and now you're saying you might as well go play Single Player. You seem to be trying to make this a clan league for clans rather than the roleplaying strategic and economic campaign it's supposed to be.
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Re: Fun factions and such

Post  Plazek on Tue Apr 06, 2010 11:32 am

Well clans are signing up to play, it is a competition on a clan level.

I just do not want it to be too centred around bots, bots are boring people are interesting. I want a roleplaying strategic and economic campaign that is player centric.

Where is the glroy in beating some AI Swadian faction? WHere will the itneresting diplomacy, intrigue and potential for the unexpected be?

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Re: Fun factions and such

Post  Arch3r on Tue Apr 06, 2010 12:53 pm

There will be no AI controlled factions, the only place for bots is in player armies. All bots will be commanded by players.
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Re: Fun factions and such

Post  Plazek on Tue Apr 06, 2010 5:21 pm

Then I have no issue with this thread but that is certainly not what earlier posts in it and the name of it suggest...

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Re: Fun factions and such

Post  Foamy on Tue Apr 06, 2010 6:17 pm

Arch3r wrote:Mahud also came up with the idea

*cough*

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Re: Fun factions and such

Post  Arch3r on Wed Apr 07, 2010 1:23 am

Plazek wrote:Then I have no issue with this thread but that is certainly not what earlier posts in it and the name of it suggest...
Why not? Hunters aren't an AI faction either but they're a fun faction.

Foamy wrote:
Arch3r wrote:Mahud also came up with the idea

*cough*
Woops, ok Foamy came up with the idea Razz
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